Ring.this

Sets our main struct and passes it to the parent class.

  1. this(DzlRing* dzlRing, bool ownedRef = false)
    class Ring
    this
    (
    DzlRing* dzlRing
    ,
    bool ownedRef = false
    )
  2. this(uint elementSize, uint reservedSize, GDestroyNotify elementDestroy)

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