Trie.this

Sets our main struct and passes it to the parent class.

  1. this(DzlTrie* dzlTrie, bool ownedRef = false)
    class Trie
    this
    (
    DzlTrie* dzlTrie
    ,
    bool ownedRef = false
    )
  2. this(GDestroyNotify valueDestroy)

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