1 /* 2 * This file is part of d-dazzle. 3 * 4 * d-dazzle is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * d-dazzle is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with d-dazzle; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 module dazzle.ProgressMenuButton; 20 21 private import dazzle.c.functions; 22 public import dazzle.c.types; 23 private import glib.ConstructionException; 24 private import gobject.ObjectG; 25 private import gtk.ActionableIF; 26 private import gtk.ActionableT; 27 private import gtk.ActivatableIF; 28 private import gtk.ActivatableT; 29 private import gtk.BuildableIF; 30 private import gtk.BuildableT; 31 private import gtk.MenuButton; 32 private import gtk.Widget; 33 34 35 /** */ 36 public class ProgressMenuButton : MenuButton 37 { 38 /** the main Gtk struct */ 39 protected DzlProgressMenuButton* dzlProgressMenuButton; 40 41 /** Get the main Gtk struct */ 42 public DzlProgressMenuButton* getProgressMenuButtonStruct(bool transferOwnership = false) 43 { 44 if (transferOwnership) 45 ownedRef = false; 46 return dzlProgressMenuButton; 47 } 48 49 /** the main Gtk struct as a void* */ 50 protected override void* getStruct() 51 { 52 return cast(void*)dzlProgressMenuButton; 53 } 54 55 /** 56 * Sets our main struct and passes it to the parent class. 57 */ 58 public this (DzlProgressMenuButton* dzlProgressMenuButton, bool ownedRef = false) 59 { 60 this.dzlProgressMenuButton = dzlProgressMenuButton; 61 super(cast(GtkMenuButton*)dzlProgressMenuButton, ownedRef); 62 } 63 64 65 /** */ 66 public static GType getType() 67 { 68 return dzl_progress_menu_button_get_type(); 69 } 70 71 /** */ 72 public this() 73 { 74 auto p = dzl_progress_menu_button_new(); 75 76 if(p is null) 77 { 78 throw new ConstructionException("null returned by new"); 79 } 80 81 this(cast(DzlProgressMenuButton*) p); 82 } 83 84 /** */ 85 public double getProgress() 86 { 87 return dzl_progress_menu_button_get_progress(dzlProgressMenuButton); 88 } 89 90 /** */ 91 public bool getShowProgress() 92 { 93 return dzl_progress_menu_button_get_show_progress(dzlProgressMenuButton) != 0; 94 } 95 96 /** */ 97 public bool getShowTheatric() 98 { 99 return dzl_progress_menu_button_get_show_theatric(dzlProgressMenuButton) != 0; 100 } 101 102 /** 103 * To avoid suprious animations from the button, you must call this function any 104 * time you want to allow animations to continue. This is because animations are 105 * automatically started upon reaching a progress of 1.0. 106 * 107 * If you are performing operations in the background, calling this function 108 * every time you add an operation is a good strategry. 109 */ 110 public void resetTheatrics() 111 { 112 dzl_progress_menu_button_reset_theatrics(dzlProgressMenuButton); 113 } 114 115 /** */ 116 public void setProgress(double progress) 117 { 118 dzl_progress_menu_button_set_progress(dzlProgressMenuButton, progress); 119 } 120 121 /** */ 122 public void setShowProgress(bool showProgress) 123 { 124 dzl_progress_menu_button_set_show_progress(dzlProgressMenuButton, showProgress); 125 } 126 127 /** */ 128 public void setShowTheatric(bool showTheatic) 129 { 130 dzl_progress_menu_button_set_show_theatric(dzlProgressMenuButton, showTheatic); 131 } 132 }