ProgressMenuButton

Constructors

this
this(DzlProgressMenuButton* dzlProgressMenuButton, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this()

Members

Functions

getProgress
double getProgress()
getProgressMenuButtonStruct
DzlProgressMenuButton* getProgressMenuButtonStruct(bool transferOwnership)

Get the main Gtk struct

getShowProgress
bool getShowProgress()
getShowTheatric
bool getShowTheatric()
getStruct
void* getStruct()

the main Gtk struct as a void*

resetTheatrics
void resetTheatrics()

To avoid suprious animations from the button, you must call this function any time you want to allow animations to continue. This is because animations are automatically started upon reaching a progress of 1.0.

setProgress
void setProgress(double progress)
setShowProgress
void setShowProgress(bool showProgress)
setShowTheatric
void setShowTheatric(bool showTheatic)

Static functions

getType
GType getType()

Variables

dzlProgressMenuButton
DzlProgressMenuButton* dzlProgressMenuButton;

the main Gtk struct

Meta