Sets our main struct and passes it to the parent class.
Creates a new #DzlHeap. A heap is a tree-like structure stored in an array that is not fully sorted, but head is guaranteed to be either the max, or min value based on @compare_func. This is also known as a priority queue.
A destructor is present on this object, but not explicitly documented in the source.
Get the main Gtk struct
the main Gtk struct as a void*
Increments the reference count of @heap by one.
Decrements the reference count of @heap by one, freeing the structure when the reference count reaches zero.
the main Gtk struct
Heaps are similar to a partially sorted tree but implemented as an array. They allow for efficient O(1) lookup of the highest priority item as it will always be the first item of the array.
To create a new heap use dzl_heap_new().
To add items to the heap, use dzl_heap_insert_val() or dzl_heap_insert_vals() to insert in bulk.
To access an item in the heap, use dzl_heap_index().
To remove an arbitrary item from the heap, use dzl_heap_extract_index().
To remove the highest priority item in the heap, use dzl_heap_extract().
To free a heap, use dzl_heap_unref().
Here is an example that stores integers in a #DzlHeap: |[<!-- language="C" --> static int cmpint (gconstpointer a, gconstpointer b) { return *(const gint *)a - *(const gint *)b; }
int main (gint argc, gchar *argv[]) { DzlHeap *heap; gint i; gint v;
heap = dzl_heap_new (sizeof (gint), cmpint);
for (i = 0; i < 10000; i++) dzl_heap_insert_val (heap, i); for (i = 0; i < 10000; i++) dzl_heap_extract (heap, &v);
dzl_heap_unref (heap); } ]|